What you need to do to prepare for this exercise:
The objective for this exercise is to provide you with an opportunity to pull together the two major concepts that we've worked with recently: using arrays, and using basic classes. For this exercise, you will be provided with a starter class (a 'skeleton', if you will), and you should fill in those methods that are marked with 'TODO'. You also need to fill in the code that's missing from main that's marked 'TODO'.
Implement all the methods on the TVStorage
class.
The constructor should do any initialization that needs to be done. Each TVStorage
class
should be able to store exactly 5 Television
objects.
StoreTV
should store the given Television
object into the specified array location.
If the location is invalid (negative, or too large), then this method should do nothing.
Note that if the location is valid, then this method always store the given tvToStore
into
the array, even if the tvToStore
parameter is null
.
GetTV
should return the Television
object (including, possibly, the null
value) at the specified
index, unless that index is invalid (negative, or too large).
If the index is invalid, then it should return null
PrintAllTVs
should call Print
on all non-null object references in the array, and should print "Slot
X is null" when it encounters a null array slot (where X is replaced with the slot number).
You may want to run the sample code that has been provided to you, and confirm that it produces the
above, example output. You can do this by this running the code in the RunExercise method of
the TVStorage_Demonstration
class.
That code should produce the following output:
Slot 0 is null Slot 1 is null Slot 2 is null Slot 3 is null Slot 4 is null Is t2 null? (It should be) True Slot 0 is null Slot 1 is null Brand:Brand X Price:1000.00 Size:42.00 Slot 3 is null Brand:Brand Y Price:2000.00 Size:52.00 Is t2 the same as t? (It should be) True
(Note that the real numbers must
have exactly two decimal places in the output – make sure you use Console.WriteLine(“…{x:0.00}”);
in order to ensure the proper output (where x = 0, or 1, or 2, as appropriate))