Coding & Society

As society becomes more dependent on Computer Science technology, Sociology is emerging as a necessary discipline. Sociology, the study of systematic human interaction, can no longer ignore the role of technology, nor can Computer Science ignore the importance of Sociology and its ability to analyze social structures and phenomena. For example, the clothing industry has been transformed from technology, such as the mass production of cotton, which is used to produce large quantities of clothing. This clothing is then sold around the world through the fashion industries’ 50 plus seasons. This translates to new clothes each week. A lot of the clothes that is being produced is cheap, expendable and accessible (True Cost Documentary 2015). Instead of taking two or three hours to shop through traditional stores, consumers can now substitute this experience for a virtual store. Hundreds, thousands and millions of online visitors can now quickly browse through dozens of web pages in a fraction of the time, viewing many more products. Thus, this lends itself to rising consumerism. Today, brick and mortar stores are becoming less and less relevant, which is evident as many large department stores have closed their doors. The fashion industry is just one example of how Computer science technology has transformed society, it also has affected our educational systems, economies, health industries, families and so much more. In my Sociology 101 class, we have just started to grapple with this phenomenon. In an effort to understand some of the effects technology has had, students created “Dear Cody,” a blog addressing some basic understanding of how coding affects society. They also investigated tech giant culture, the effects these companies have on real estate, and the lack of women in the industry. Thank you for visiting our site and we hope that you will gain some real insight and understanding for the need to unite Sociology and Computer Science.

---Dr. Soraya Cardenas, Sociology Faculty Cascadia College